![]() I'm not saying that this might not be a fluke, but this is the first battle in quite a while that two-enemy-divisions has formed together and attacked my forces. ![]() Well, this setting seems to stop the AI Generals from doing that, once they reach the battlefield, their regiments will engage, while they sit idle behind the line. You know how the AI Generals will ride to either the left or right of the line to inspire their troops, which will sometimes cause their line to collapse. I placed a seven in all of the columns for the AI units, which seems to interfere with the programming, but the units perform better in my opinion. In the columns that pertain to these Ability, Command, Control, Leadership, Style, and Experience a value of 0 - 6 is entered with six being the best. Hey, I was playing around with OOB to see if I could somehow tweak the AI into performing better, and came across this!
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